
All CS2 Anubis Changes Explained – Layout, Boosts & Meta
Anubis has quietly become one of the most interesting maps in Counter-Strike 2. With multiple CS2 updates targeting visibility, movement, and balance, the map plays very differently compared to its early CS2 version—and even more so compared to CS:GO.
In this guide, we’ll break down all CS2 Anubis changes, explain why Valve made them, and how they impact real matchmaking and pro-level play. Whether you’re grinding Premier or just learning the map, this guide will help you adapt faster than your opponents.
Why Valve Keeps Updating Anubis in CS2
Anubis is one of the newest active-duty maps, and CS2’s engine upgrade exposed a few issues:
- Overpowered boosts
- Unfair off-angles
- CT-sided chokepoints
- Visibility problems with Source 2 lighting
Instead of reworking the entire map, Valve has been fine-tuning Anubis through multiple CS2 patch notes, making it more balanced and readable without killing its identity.
If you’re still learning the layout, pairing this guide with Anubis callouts is a must.
All CS2 Anubis Changes (Chronological Overview)
Here’s a quick snapshot before we go deep:
| Area | Change Type | Impact |
| B Site | Boost removals | Less CT abuse |
| Mid | Geometry tweaks | Fairer duels |
| Canal | Clipping fixes | Smoother movement |
| A Site | Cover changes | Better retakes |
| Overall | Lighting updates | Clearer visibility |
Now let’s break these down properly.
1. B Site Boosts Removed (Major Balance Shift)
What Changed
Valve removed or limited several CT boosts on B site, especially near pillar and back site boxes.
Why It Matters
In early CS2 versions, CTs could:
- Hold B main from near-unguessable angles
- Get instant info with minimal risk
- Shut down executes before utility landed
Gameplay Impact
- Ts now have more consistent B executes
- Utility usage (smokes & flashes) actually matters
- Retakes feel less hopeless for attackers
Tip: If you’re practicing utility, this pairs well with private setups using CS2 custom maps:
CS2 Custom Maps
2. Mid Geometry Adjustments
What Changed
Mid received subtle but important geometry tweaks:
- Narrowed ledges
- Smoothed corners
- Removed pixel-peek angles
Why Valve Did This
Source 2 made certain angles too strong, especially when combined with peeker’s advantage in CS2.
Gameplay Impact
- Cleaner mid fights
- Less “instant death” from off-screen angles
- Better consistency for riflers and AWPers
If you’re curious how peeking behavior changed overall in CS2, this guide explains it well:
CS2 Peeker’s Advantage
3. Canal & Water Movement Fixes
What Changed
- Improved clipping near canal
- Fixed awkward jumps
- Reduced movement slowdowns in water exits
Why This Was Needed
Canal rotations felt clunky and punished players for pathing correctly. In competitive play, that’s unacceptable.
Gameplay Impact
- Faster rotations between A and B
- Less RNG movement deaths
- More viable lurk timings
4. A Site Cover & Retake Improvements
What Changed
Valve adjusted:
- Box placements
- Head-level cover
- Line-of-sight blockers
Why It Matters
A site was historically easier to take than to retake. These tweaks slightly favor structured CT retakes without making the site oppressive.
Gameplay Impact
- Smokes hold longer
- Crossfires are more readable
- Retakes reward teamwork instead of hero plays
5. Lighting & Visibility Updates (Source 2 Polish)
What Changed
- Reduced harsh shadows
- Improved contrast in dark corners
- Better player model visibility in tunnels and site entrances
Why This Is Huge
Visibility issues were one of the biggest complaints in early CS2 updates.
Gameplay Impact
- Fewer “invisible CT” moments
- Easier target acquisition
- Fairer aim duels across the map
If you want to push visibility even further, dialing in the right settings helps a lot:
CS2 Video Settings
How These Anubis Changes Affect the Meta
CT Side
- Less boost abuse
- Stronger retakes
- More reliance on utility and rotations
T Side
- B executes are more viable
- Mid control is less risky
- Lurks through canal are stronger
Overall, Anubis is now more balanced than ever, sitting comfortably alongside classic maps in the CS2 map pool.
For a full overview of how Anubis fits into the bigger picture, check:
CS2 Maps
Pro & Competitive Impact
Pros have adapted by:
- Playing faster B hits
- Using mid pressure instead of dry peeks
- Saving utility for late-round retakes
If you’re trying to copy pro habits, make sure your fundamentals are solid first:
How to Get Better at CS2
Skins, Cases & Why Anubis Popularity Matters
As Anubis gets more playtime, skin visibility and case demand also spike—especially knives and gloves that stand out in brighter Source 2 lighting.
If you’re into skins or trading, these guides are worth bookmarking:
Will Anubis Receive More CS2 Updates?
Short answer: yes.
Valve is clearly treating Anubis as a long-term active-duty map. Expect future CS2 patch notes to include:
- Minor geometry tweaks
- Further boost balancing
- Continued lighting polish
Final Thoughts: Is Anubis Better in CS2?
Absolutely.
With each CS2 update, Anubis has:
- Become more competitive
- Reduced frustrating angles
- Rewarded smart utility and teamwork
If you ignored the map early on, now’s the perfect time to give it another shot.
